Requirements:
- Proficiency in 3D Max/Blender and Zbrush;
- High level of artistic skills;
- Basic knowledge of color theory, shapes, and composition;
- Ability to work with references;
- Good understanding of shapes;
- At least 1 year of experience as a 3D artist in a game studio;
- 2 years of experience working as a 3D freelancer.
Tasks:
- Full cycle modeling of buildings, props, and environmental objects.
Perks and Benefits:
- Friendly team of professional 3D artists;
- Possibility of remote work;
- Opportunity to participate in global projects;
- In-studio training.
Send us your resume and portfolio!
Resumes without portfolio or examples of work will NOT be considered!